Diablo 3 Review

I completed Diablo 3 (PS3) on Normal – Master I, as the wizard, with the Templar.  After initially playing on Normal, which was mind-numbingly easy, I restarted on Master I.  This was a good difficulty level for me, a moderately experienced player of action RPGs, in terms of enemy health and offensive power, and the dungeon-crawling was fun.  However, many other elements of the game design conspired to provide a game experience with virtually no sense of risk or danger, and therefore devoid of real excitement.

First and foremost, there are virtually no consequences for dying outside of boss battles.  Oh, my equipment suffered a 10% durability loss?  I’ll just instantly teleport back to town and fix it for mere pennies.  Phew, crisis avoided.  Seriously though, it’s as if the game developers thought that making you occasionally have to spend 45 seconds going to get your stuff fixed would provide enough of a death-deterrent to give the game some tension.  Umm…. no.  At least you have to complete boss battles in one life, providing the game with a bare minimum of challenging moments.

(I actually liked the boss battles for the most part, which is rare for me; I generally have a bit of a hate on for bosses in games.  But maybe I just liked them because they were the only exciting parts.)

Similarly, the socketing aspect of gear customization felt hollow.  The fact that you can install and remove gems as many times as you like means that you can just throw any old gem into any old weapon or piece of armour, see how it goes, take it out, stick it in something else, and so on, and so forth.  There is no commitment.  I would have liked to see a system that involves permanent gem installation, meaning that you’d have to put some real thought into gear planning.

The teleport-back-to-town option is unlimited and can be used anytime, anywhere (except, I’m assuming, in boss battles… I don’t think I ever tried it).  I remember in Champions of Norath, having to hoard precious gate scrolls to use sparingly for trips back home to the merchants.  Once again, Diablo 3 makes it all too easy by letting you zip around the world at a moment’s notice and as often as you please.

Mind you, it’s not like you’re going to town to buy anything from merchants (except maybe the odd health potion); they never seem to carry gear that’s comparable, let alone superior to what’s getting dropped in the field.  I appreciate games that stock merchants with really badass and expensive gear, so that you end up saving your cash to buy that one amazing piece of equipment.  It gives you something to work toward. This is not the case in Diablo 3.

While the full-motion cutscenes between acts were fantastic, the in-game dialogue was pretty boring.  As I mentioned in a previous article, I need to see characters’ faces while they’re talking, at least part of the time, to really feel engaged.  An ellipsis appearing in a speech bubble over a character’s head to show who’s talking is not what I consider enthralling storytelling.  The only really excellent moment of voice acting was by a woman trapped in the web of a giant spider (huge spiders… a real trope of dungeon crawlers).  Her brief scene of absolute terror stood out amidst the game’s mostly ignorable dialogue.  I also liked the female monk’s pseudo-Russian accent.

I had originally planned to play this game on couch co-op with R., but we quickly discovered that Diablo 3 has a serious flaw in this game mode: only one player at a time can access their menu.  For a game so heavy on looting and inventory/skill management, this was a deal-breaker.  We opted to play individually rather than spend copious amounts of time either waiting for the other player to use their menu or feeling rushed when using our own.

Although I obviously have a lot of complaints, the game wasn’t all bad.  Having played both the monk and wizard and having watched R. play the witch doctor, I got a good sense of the variety of character classes.  I appreciated the differences between the classes and the wide range of skills: the wizard with her wide variety of offensive, defensive, and support spells allowing for a high level of player choice in fighting style; the monk fighting fast and hard up close, zipping around the screen to instantly close distances between monsters; the witch doctor rolling around with a huge posse of zombie dogs, spiders, gargantuans, fetishes (tiny creatures with absurdly large knives), bats, and other creatures to do his bidding.

While it was a strange decision on the part of the developers to omit any player input into the skill development path (each level unlocks a few skills/skill-modifying runes, but these are predetermined), the lack of a customizable skill tree didn’t actually bother me very much.  I think this is because there was such a wide range of skills, and there were a few unlocked at each level; by choosing which skills and runes to equip, the player is able to customize the character’s abilities.

Ultimately, my overall feeling was that the game was designed to hold your hand in every area except maybe in direct battle with monsters.  I understand that higher difficulties like Nightmare and Inferno would provide very challenging battles, but the peripheral issues would still be problematic.  While I certainly enjoy the thrill of seeing that orange item heading indicating a legendary find, I’m not loot-driven enough to feel satisfied by this game.  For me, Diablo 3 missed the mark.

Diablo 3, Take 2: Wizarding in Fart Pants

Image

I decided to start over.  As noted in this previous post, I was finding Diablo 3 on “Normal” way too easy and therefore not fun, so after starting Act III, I decided to suck it up and restart the game on a higher difficulty.  After hearing from my sister that “Difficult” was still easy enough to button-mash your way through, I opted for “Master 1.”  And while I loved the Monk and would have liked to see her reach her full potential, I chose the Wizard for this playthrough, after reading that it’s one of the more challenging character classes.

I almost regretted my decision during my first few hours of play, as the game was way hard (and I knew how foolish I’d feel if I went from too easy to too hard by jumping two difficulty levels).  I actually had to grind out a couple of levels in order to beat the Skeleton King.  However, the game is definitely more interesting this way.  It actually matters which follower I choose (I’m sticking with the Templar for now), and I sometimes have to use the blacksmith in order to make stronger weapons and armor than what is getting dropped.

Speaking of dropped armor, toward the end of Act I a monster dropped a pair of legendary pants, the Pox Faulds.  In addition to a high armor rating, they provide boosts to intelligence and vitality, which makes them perfect for my wizard.  Intriguingly, the item description had an extra note that “These pants sometimes make you stink,” presumably because they are “made from the treated of skin of plague victims.”  I like when games include weird little humorous elements like this, so I was extra-pleased with the pants.

What I didn’t expect was that after wearing them for a few seconds, my character would emit a greenish cloud, and a buff labeled “Stinky” would appear over the HUD.  It disappeared after a few seconds, but returned with a puff of smoke/gas in regular intervals.  The best part?  The stinky cloud damages enemies who pass through it.  It’s pretty ridiculous, but I like it.  It’s nice when games don’t take themselves too seriously.

For now, I’ll keep working on my new playthrough with an additional skill of sorts… fart attack!

1st Wedding Anniversary Gift: Diablo III

Image

A couple of days ago, my mom asked what R. and I were planning for our first wedding anniversary.  I told her that we were going to buy ourselves Diablo III.  She said, that’s great, but what about dinner?  When I said that we can’t really afford to do both and Diablo would ultimately provide many, many more hours of quality time together, she insisted on buying us the game so that we could go out to dinner for the big day.  (Thanks Mom!)

I’ve never played the Diablo series, but R. has, and has been waiting for years for the third installment to come out.  Considering that II came out in 2000, it’s been a rather long wait.  We’ve always enjoyed playing dungeon-crawlers (back in the day we went a little crazy for Baldur’s Gate and Champions of Norath), so I didn’t need much convincing that Diablo III should be our next co-op game.

Last night, after going out for a wonderful vegan-for-me/omni-for-him dinner at Toronto restaurant The Beet, we got started on the game.  He’s a witch doctor, I’m a monk, and I think we’re going to be a fantastic team.

What are your favorite co-op games?  Are you lucky enough to be in a relationship with a gaming partner?